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Heart: the City Beneath

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And in the end you'll either become one with the Heart, or tear its connection to you from your body, severing the link. Plus there's huge story potential in many of the fallout effects, and some Minor Fallout explicitly leads to specific Major and Critical Fallout. You get them as a reward for accomplishing your utlimate task, but they would have been so much more useful while you were trying to accomplish your ultimate task. Their Major abilites include Blessed Toxin - secrete a healing narcotic and deliver it via a sting, Delirium Spike which boosts the use of their swarm as a weapon, Sacred Geometry - when you roll a 6 to inflict or remove stress, add another d6, Unchaos - coalesce probability, reducing the difficulty of actions, and.

The former is generally easier to deal with, and the effects aren't too dehabilitating; many don't have any real mechanical effect. Hounds, who draw power from the long-dead 33rd Regiment's badges, can develop a downplayed version when they acquire Zenith abilities.You’re already doomed, you’re already in Hell looking for your own personal Heaven, what’s one more gunshot wound. Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. My mind turns back to this great work of literature that I have never read, which I only know the broad strokes of, throughout this current crisis: as I do the dishes, as I bake more than I have in recent memory, as I try to focus on grading. You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation. So it's delving deep into the earth, rather than conspiring against the powers that be, and the PCs are the kind of people who'd end up doing this for a living; the obsessed, desperate or forced.

It’s obviously possible for the GM/Heart to pull out some greater calamity to threaten their success or someone they came to care about, but to do so without it feeling cheap takes more skill than I had mustered for our campaign. When you eat a resource, you gain any domains associated with that resource until the end of the situation. The question is, essentially: why would anyone want to go traipsing around in what are probably the guts of a dreaming god-thing?Some people spend their whole lives beneath the city, living as best they can in the undercity's more stable areas. In Spire, the fallout die is d10, and the severity of the fallout depends on total stress at the time, not the roll, with 9+ stress guaranteeing a severe, character-ending fallout. This meant the game had run its course, even though the third character still had goals to attain: with 2 of 3 characters retiring, we saw no reason to continue for another session or three with substitutes. Priests and healers, they follow a syncretic religion which worships all three faces of the moon in a way that would likely now be unrecognisable in the Spire. For example, to hit a monster in combat would require a roll, because missing might mean taking physical damage, whereas getting a drink at a tavern wouldn’t - unless the character had some ire with the barkeep.

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